No
Topic
Level of
No of hours
knowledge
skills
A
B
C
D
E
Introduction to the course, assessment items.
X
1
2.
Network technologies versus types of network services, microeconomic design paradigm.
3.
Principles of creation of a traffic contract.
4.
Overprovisioning as an alternative to congestion control.
5.
Communication mechanisms design for cooperative and noncooperative environments.
6.
Pricing mechanisms as economic and technological tools.
7.
Protocols of fair information exchange at the user-to-network interface.
8.
Structure and parameter negotiation in traffic contracts.
9.
Examples of static and dynamic contracts.
10.
Microeconomic models of selected network mechanisms and services.
11.
Use of mechanism design to control network performance.
12.
Realization of selected incentive compatible mechanisms in computer communication networks.
13.
Strategic equilibrium: determination and comparison with globally optimal network operation.
14.
Principles of design of reputation mechanisms in wireless networks.
15.
Micropayment techniques in wireless and stub networks.
15
1.
Tools and parameters of service quality evaluation.
Methods of service differentiation relative to network technologies.
Examples of traffic contracts: Frame Relay, ATM networks.
Estimation of necessary resources for link overprovisioning.
Noncooperative TCP settings and ATM user-to-network nterfaces under network congestion.
Price-based control of ingress traffic: shared access link model.
Examples of layered network services: IPoverATM, SONET, IPoverEthernet.
SLA contract layout.
Policing and shaping of ingress traffic for QoS support.
Use of label switching; call admission control.
Competitive mechanisms and noncooperative games, dominating strategies and strategic equilibrium.
Networking games: expansion of physical infrastructure, transmission power control.
Calculation to compare network performance at a strategic equilibrium and global optimum.
Determination of reputation measures.
Role of cryptographic protection in the implementation of micropayments.
Traffic demand projection for a computer communication network.
QoS differentiation in IP technology.
Trafic contracts for next-generation IP networks.
Selfish configuration of contention windows in WiFi network interfaces.
Selfish configuration of data rates and transmission power in WiFi network interfaces.
Fair bandwidth allocation for elastic traffic flows.
Microeconomic aspects in video distribution systems.
SrNP protocol operation.
Pricing as a method of ingress traffic shaping.
Link utilization as determined by the call admission policy.
Games with incomplete information; auction-based allocation of communication resources.
Examples of networking games: cache deployment in the Internet, selfish RIP and BGP routing.
Examples of networking games: cross-layer protocols for wireless networks, transaction systems.
Reputation systems: CORE, OCEAN, CONFIDANT
Implementation of micropayments in wireless systems using a cellular network infrastructure.